By Kristy Guevara-Flanagan and Kelcey Edwards
Filmmakers, Wonder Women! The Untold Story of American Superheroines
WONDER CITY has been developed as companion game to the PBS documentary feature, Wonder Women! The Untold Story of American Superheroines (tonight at 10 PM on Independent Lens). While the film encourages young audiences to explore pop cultural history as a means of thinking critically, the WONDER CITY game aims to change how we visualize power and gender.
We were first encouraged to create a game at the BAVC Producers’ New Media Institute. Our research found that half of girls ages 8 to 12 play games online. The most popular “girl games” center on themes like cooking, shopping, makeup, and dating, and the default protagonist of most other games is a white male. This lack of representation discourages girls and women from participating in the gaming community – as either consumers or creators.
While making the film, we became aware of how few women occupy leadership positions – fewer than 15 percent! – in politics, business, government and the media. Despite the gains of the women’s movement, we still live in a world where girls are rarely protagonists, let alone shown as strong, smart, or bold. Girls are constantly bombarded by messages and media representations that put them into narrow, stereotyped boxes and limit their choices. Too few girls have risen to be leaders in business, politics, government, or media.
Our hope is that WONDER CITY will undermine these problematic stereotypes and gender limitations by immersing players in a world that represents a more realistic diversity in race, gender, and body image. By empowering tweens to adopt their own superhero identity, they become agents of their own values. Continue reading

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