“My goal…is to engage the general public in a conversation about public faith in the media, media ethics, and why we need to support institutional journalism even in this era of democratized media.”
– Samantha Grant, filmmaker
Recently Independent Lens premiered the film, A Fragile Trust, the shocking story of Jayson Blair, the most infamous serial plagiarist of our time, and how he unleashed the scandal that rocked The New York Times and the entire world of journalism.
Inspired by the film, Decisions on Deadline takes the story to another level with a fast-paced game that puts players in the shoes of working journalists as they report on the daily drama of life in Southside, a fictional American town.
We asked producers Samantha Grant and Brittney Shepherd about their foray into making games, their hopes for impact, and ethics and journalism in the digital age.
How did the film, A Fragile Trust, inspire the game?
Samantha Grant (SG): I was a BAVC MediaMaker fellow in 2011, and it was there, during that fellowship, that I first dreamed up the idea for a journalism ethics game. Brittney was attending the fellowship with me, as the co-producer of the film, and at one point during a presentation on gaming, I turned to her as said ‘Yes! A Game!” I wanted to make the game because I realized that the film I was making was bringing up a lot of problems in the field of journalism without offering any solutions. I’m the type of person who, when I see a problem, I immediately start thinking about solutions. Continue reading